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Bloody roar 2 long combo tutorial11/11/2022 ![]() ![]() When attacked, the damage inflicted turns red before disappearing from the bar when struck again. The objective of the game is to fully drain the yellow portion of this bar, also referred to by some players as "life". Health gauge: A fighting game staple, also referred to by some as a "lifebar". Match time can also be disabled (∞) as can be seen in the sample screenshot. If both players have the same amount of health, it is considered a draw and neither player earns a match point. When this number hits zero, the round is over and the player with the most health at the end of the round is declared the winner. Timer: This area of the screen displays a number and slowly decreases. Here's a diagram showing the crucial parts of the UI. ![]() It's also worth noting that there are many unique mechanics in this game that aren't described in the games' manuals or even the tutorials, so you may want to refer to this guide every now and then if you're just starting out. It's really important to grasp the basics before jumping in, and that's what this guide is going to be focusing on. It's a very beginner-friendly fighting game, similar in concept to what Rising Thunder or Fantasy Strike are currently setting out to do in today's market. By this, we mean it doesn't require long calculus equations for combos like you'd see in Street Fighter or Tekken - many combos require a single directional input accompanied by a string consisting of and. If you're a newcomer, it's also important to throw most of your initial notions behind fighting games out too. Surprisingly, it's not - it can actually get fairly deep (not Melee deep, but still fairly in-depth) This game was developed by Eighting, the developers of the Bloody Roar fighting game series, and the series in fact uses a modified Bloody Roar engine. Movement is different than what you'd expect from a game like Ultimate Ninja Storm this game has more of a Tekken or Soul Calibur feel as characters fight on a single "2D" plane, but can sidestep around their opponent to dodge attacks or strategically approach them.Īt first glance, you'd probably assume this is a shallow tie-in game with not a whole lot of mechanics behind it. ![]() The Clash of Ninja games are part of the "3D fighter" genre. ![]()
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